ISLA DUALA FOR ARMA 2 Version: v1.81 First Release: December 30th, 2009 Release Date: July 17th, 2010 1. INTRODUCTION =============== El Diablo, IceBreakr and Tourist board of Afrene are inviting all of you to visit a paradise on Earth - Isla Duala. Tropical forests, sandy beaches, wild savannah, clear water and... nasty neighbouring Republic of Molatia threatening to overrun friendly Republic Afrene in Southern part of Duala. Current peace can be very decieving. Marks of previous decade-long war can be seen even today and no-man zone still divides both countries with high fence running all along the border. Only few of the natives dare to travel across. With recent diamond and oil findings in Molatia their war machine is growing, too. European and US peacekeeping forces are currently present on Afrene in small numbers, but this might change very soon. Russia and China are in close business ties with Molatia and Afrene is mainly providing services for US and European tourists. War between Molatia and Afrene might be just around the corner... Project took exactly two months to reach beta state (v0.99) and another 14 days to polish it out. Many many hours went into it. Consider this as a present to the greatest gaming community ever and a tribute to BIS that is supporting us and for all their dedication! Project recieved a lot of praise so further updates were done in next half a year. AUTHOR ====== IceBreakr is from Slovenia, Europe. He's been active in gaming community since 1997 working on several total conversions and mods. He joined GT Interactive (later acquired by Infogrames) to finish up two titles on Duke3D engine. Later he put his passion to level design on Source engine with Kuma, LLC on titles such as KumaWar and KumaWar 2 and couple other mods. His true passion is now running his own mil-sim team/community and creating open worlds such as Bohemia's ArmA & ArmA 2 engines. This website now features two such projects / islands. Try them, they are FREE and a gift to BIS Community. WHAT IS DUALA? ============== Duala is a fictional ~56km2 (10x10km map) big island, divided into two waring countries: Afrene on South and Molatia on North. River divides the two countries with a buffer-zone/border in between, monitored by international peacekeepers. * Vegetation African vegetation can be seen everywhere: towns, savannah, desert and jungle. Duala is pretty dry land, but some areas near water feature lush forests. Savannah covers most of the land, while sand and mud is around river beds and beaches. There are no large hills, rare ones feature rock formations. Guys travelling savannah will find shelter from the sun under acacia trees. Some water rich areas feature thick undergrowth with large datepalm trees and other palms and bushes. * Military installations Biggest strategic importance in both countries have airports. There are two major ones used for military and also civilian traffic. Three more are dirt runways (NW Molatia, NE Molatia and SE Afrene) and used mainly by small planes. There's a word that drugs and weapons are shipped in and out of the country this way. * Border & Buffer zone Afrene didn't build fence wall, but Molatia constructed it all along the border marking their territory they gained in 10-year war. After peace treaty Afrene and Molatia build couple of outposts along the border. There's no confirmation on mine fields, but in decade long war a lot of them were placed and later removed by international mine clearing teams. Afrene built a wall around a border town on East in order to stop Molatian terrorists travelling around. Both sides also have powerful air radars covering most valleys. Afrene set up a heliport near border to stop smuggling operations. Molatia uses helicopters stationed far North in safe cover of thick jungle. There is a rumor that jungle outposts also house Russian instructors training local troops, but there is no official word on that. * Settlements and towns Both Afrene and Molatia have capitol towns: Kinsella and Balabango. Slums can be found in both, majority of people living on Duala are very poor. Smaller towns feature markets, industrial compounds, rent houses, offices, etc. All towns and villages are marked on map. * Sightseeing tips We don't want to give out info, because we want you to explore! Rent a car from airports or travel in old An-2 to see all the places and pick out favourite spots! There is a nice lake in central Molatia and almost all seaside towns rent out villas. Special adventure is going into jungle on SE part of island where old villages are located. Another recently very popular destination is island of Hazena, just off the coast from Swonto and Kwako in Northwest Molatia. Rent a helicopter or a boat to get there. Another great location is island of Vixena on SW. Many wealthy men around the world have their vilas there. But its a peaceful island and still many tourists don't know about it. Ferries are very rare, there is no airport, so only rented boats can get you there. And stay away from jungle, rumors are private contractors are guarding a sector there in property of Diego Vidal, famous warlord. Be extra careful on roads: many of them are in terrible condition and accident can be just around the corner! Its a pretty bad thing when you smash up your vehicle and there is a big desert between you and a nearest town. Therefor military uses mostly UH1 and Mi-17 transport choppers. Foot patrols are only way in jungle, but car convoys can be great in vast savannah. Be sure to keep eye on gas meter since travelling around whole island can empty it up pretty fast. But don't worry, gas stations can be found near all big towns. * Mission possibilities Hopefully players of OFP Tonal will switch to Arma 2 to enjoy our new African themed island. It allows mission makers to perform a huge variety of scenarios on it. Hopefully someone will make use of a new Arma2 patch 1.05 mode Diplomacy to make a war between two countries and maybe even throw in a third rebel side. * Armies There are two: Molatian Army and Afrenian Army. Molatian Army is equipped with mainly Russian weapons. Afrenian Army are more police-security troops than a real army and they rely on foreign troops in the combat. They provide security in urban areas and patrol border. There will be substantial upgrades in upcoming weeks, we've heard that Molatia bought a fleet of Mig-21s for the upcoming war. Armies are/will be released separately on http://www.icebreakr.com/islands. KNOWN ISSUES ============ Issue: BIS's hangar "old_hut02" shadow has a graphical glitch Solution: Use Shadows=HIGH or VERY HIGH under Video Options to fix that. Issue: There are couple of RPT error lines regarding BIS objects used on map? Solution: Nothing crucial, still waiting for a solution to get rid of that. There are also couple of material warnings, but that should not cause any issues in-game. VERSION LOG =========== v1.81 - fixed floating shrubs caused by a new version of African Foliage 1.20 - fixed ibr_acivilians.pbo & signature file - fixed version name in island selector menu v1.8 - updated LoBo/GIR's Pinzgauer (turning speed, windows, wheel damage) - addded Afrenian & Molatian soldier wound textures - added windows to AS350 chopper (tnx Maj Z. aka Mchide) - new desert ghillie for Molatian spotter and sniper - Molatia and Afrene repaved the main road from Bolabongo to Kinsella and other regional roads - improved East coast vegetation & new smooth layer of asphalt road in sector Ursana-Canto - Afrene built new buildings and new camp near the border river - fixed map bugs reported by Enad & Rafalsky - upgraded Berghoff African Foliage to latest 1.20 - various small tweaks & fixes - a mutated suprise ;) - special thanks to BIS for mentioning Duala in their Arrowhead game! v1.7 - upgraded and optimized clutter for jungle and also savannah - removed two bridges and replaced with crossings compatible with AI but can also be "jumped" across by boats - moved hangar at Molatian Intl Airport near taxiway so larger planes can now navigate it - fixed misplaced fuel bunker sandbags in NW Bolabongo - various terrain fixes, more hills for armor and infantry combat - updated T55 config (tnx 2 Dimitri Harkov) - updated Afrenian & Molatian soldier classes (tnx 2 eggbeast) - Molatia opened up new Mangomak island for tourists (NorthEast) - new Zeelor town built on NE hill to house survivors from ruined Dasha - Molatia is using a new military facility on NE - Afrene bought new AS-350 Squirrel chopper used mainly for border control and fast transport (tnx to CheyenneAh56, Nemith Brothers and NZDF_Crash) - fixed Kinsella building positions for AI paths (tnx to Galzohar) v1.6 - UNITS: added African Civilians (compatible with Alice module) - UNITS: added OPFOR armed rebels (they call themselves MOlatian Fan Organization - MOFOs) - UNITS: added OPFOR angry protestors armed with stones and smoke bomb - UNITS: in-game editor groups for rebels and civilians - UNITS: both armies included in the pack now (Afrenian v1.0 + new Molatian v1.2) - MAP: improved ground/terrain graphics and ground clutter - MAP: clutter fix & compatibility with Panthera 2.6 or higher - MAP: improved savannah vegetation - MAP: updated Berghoff's brg_africa.pbo with latest vegetation model fixes - MAP: added latest ibr_plants.pbo compatible with Panthera 2.6 (they share the same file) - MAP: added St. Trisha resort and a new army base - WEAPON: updated stones from harmless to deadly, they can kill or injure a target now - VEHICLE: added T-55 main battle tank for Molatian Army - ISSUE: if you jump out from T-55 Commander position you'll get damaged. Solution: switch to loader and then get out. I would like to thank the following people: Sahbazz for supplied Molatian Army and cammos, IceWindo for making & sharing new Civilians, Kju for config fixes and support, Ryogugu for T-55 model, Berghoff for model fixes of his African vegetation and SBP Team for testing. BIS for great game, support and upcoming Arrowhead stand-alone addon ;) v1.31 - fixed: object on road @ 054/058, ID 60928 - fixed: object on road @ 056/031, ID 186056 - fixed: object on road @ 064/016, ID 149420 - fixed: object on road @ 089/015, ID 230893, 230832 - fixed: tree object on asphalt @ Kinsella crossroad at airport - fixed: port @ Camara: rails for the crane not alligned to ground - new bump-mapping textures for savannah and desert (made by Bad Benson) - new water color - new roof texture for entrable house on Vixena v1.3 - finished construction of island Vixena on SW, featuring towns, fishing villages, farms, prison and a port. Since good stuff is reserved for VBS2 users I tried to get inspiration from its screenshots. Hopefully Vixena became something you will want to visit often. Just keep away from Ramon's property, Plantation on SW... even local army won't go there. - brand new satellite image with improved textures, improved normals for ground textures - added two new wall types with new textures - Afrene invested a lot of money into an upgrade of Tasmera Jungle airport infrastructure - Kinsella finally got its ferry port completed - fixed bug with pbo & sign file, signed dedicated servers should work now - other small bugfixes v1.2 - added oil-rich island of Hazena and small isle of Caspal (NW sector) - added new house textures based on RL African infrastructure - added grass cutter object to in-game editor - added Embassy complex to Kinsella (SW part of town) - added MikeBart's hemp plant - moved posed guard towers to ibr_dtowns to ensure compatibility with Panthera 2.31 - fixed all bridge heights - fixed water height - improved sun lightning quality - fixed small hut & guard hut heights on main Afrene checkpoint (by the bridge) - fixed config error "Ruins" that appeared in Editor - removed several street lamps to cut down electricity costs - retrieved stolen papi light from the jungle (tnx Nazul) - fixed tower height in Camp Noobia - removed 9 tents with invisible wall (BIS warfare HQ object) and bugged fuel camo-tents - removed pink coloured spots on ground near ruined bridge v1.1 (internal release only) - test version for internal team test v1.0 - ibr_rn.pbo is no longer required (dependency removed) - added SBP Camp Noobia training facility with: jogging course, obstacle course, driving school, shooting range (250-400m), bomb practice area, tactics range with house (to train flanking and overbounding), guard house on top of hill with great overview of the base and ambush alley (long road with fake settlement at the end). Hopefully A2 squad C/Os will find it useful - added houses that spawn ALICE module civilians, modules should be working like on Chernarus now - different ground types now sound differently and bullet hits also sound diferrently - added a dirtroad from central bridge to Djolan, for Afrenian border patrol purposes - added new config for 12 major towns to make map compatible with Warfare and spawn modules - got rid of the missing black.pac file error - improved Afrene Airport with added fence, new administration building and parking lot - added street lamps in all major towns - removed bargates from border, mission makers can make their own now - added a dirt road on W isle leading to ruins - runways and roads drawn to satellite map - added intro (tnx W0lle!) to main menu when Isla Duala is active - added couple of town road signs at major crossroads to help players that get lost - river crossings without bridges now have high-tide warning signs - all four airports feature ILS and AI can use them (hopefully, 2 of them are pretty small!) - fix: AI with C130 can now take off from Afrenian airport without crashing - fixed bunch rpt errors in ibr_dtowns and ibr_plants (can be used for Island Panthera too!) - added more savannah vegetation to the dull north areas, cut down couple of trees from roads - fixed Balabongo & Kirabo damaged housing object v0.99 Beta with bunch of bugs & issues: - missing texture file ca\misc3\wf\data\black.pac - just click OK. - sattelite and mask maps are not final, many places have grass where there should be none - etc. INSTALLATION ============ Unpack folder \@Duala to your ArmA2 root folder and run game with -mod=@Duala parameter. Island will appear in map list and is ready for use. Admins can grab server keys if they are running a signed server. Be sure to delete any previous versions prior to the installation! Note: Berghoff's vegetation is now signed by him, so remove old file "brg_africa.pbo.ibr.bisign" and use new "brg_africa.pbo.brg.bisign" instead. CREDITS ======= IceBreakr (heightmap, textures, placement, research) El Diablo (object templates, ideas & research, tests) Berghoff (great African vegetation pack, included with his permission) IceWindo (Sahrani A1 Civilians converted to A2) Sahbazz (Molatian Army & cammo) Ryogugu (T-55 model) LoBo/GIR Team (for his/their excellent pinzgauer 710M 4x4 model, textures) Maj Z. aka McHide (textures, configs, p3d tweaks, help) zGuba & Panda (p3d & config tweaking, upgrade to A2) Aeneas2020 (infantry wrinkles, shades, texture work) Randy S. & wld427 (config/model help & support) Kju, Dimitri_Harkov, Sgt. Ace (configs, help) Maj Z. (objects for alice/silvie module compatibility) W0lle (intro animation, testing) MikeBart (hemp plant object, included with his permission) Bad Benson (improved bump-mapping ground textures) NZDF_Crash (config and p3d help, models) CheyenneAh56 & Nemith Brothers (As-350 Squirrel chopper) Eggbeast (new soldier classes) Ryan_D, Colonel26 from Aliens A1 mod and the creator of Pulse Rifle from OFP Special thanks to all beta testers, without you this project just wouldn't be the same. Thank you: SBP Team, Maj Z., Bushlurker, Sickboy, W0lle, JW Custom, Kju, MattXR, Binkowski, Dimitri_Harkov, JamesF1, Darkhorse, Nazul, Max255, SafetyCatch, AnimalMother92, Galzohar, Enad and others. And last: to Bohemia Interactive Studio crew for making ArmA 2 and their continuous support and dedication! COPYRIGHT ========= Author: IceBreakr (ice AT icebreakr.com, MSN icebrejkr AT mail.com, ICQ 426428) All rights reserved. Author grants you, as the enduser, a personal right to download, install and play with the island. This right does NOT include the possibilities to reverse engineer or even abuse content of the island addon in your own addons, games, game content or missions (scripts). Author can not be made responsible for ANY damage that could occur from the use of the addon. This island addon is for entertainment purposes only. Any military or commercial use is strictly prohibited. You are not allowed to exploit content. You may only use the island addon in conjunction with the game "Arma 2" by BIS in its original form. If you want to use island addon or parts of island addon in your own addons or new game, you have to get written permission from the author. Isla Duala is a completely fictional game project and does not have any connections to real life: persons, countries, towns, Czech pornstars etc. Please report bugs to http://www.icebreakr.com/islands/ website or directly to bugreport system: http://dev-heaven.net/projects/ibr-isla-duala/issues?set_filter=1