IceBreakr

IceBreakr is from Slovenia, Europe. He's been active in gaming community since 1997 working on several total conversions and mods.
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New island info added

August 9th, 2010 by IceBreakr

I've added info on islands Lingor & Massacra.

Wassup folks

August 4th, 2010 by IceBreakr

Hey guys, its been quiet around here lately. I've been on vacation, but work on Lingor continues and public beta is not far away. I've also added a zombie mission by SplatterFace to the Panthera mission, to keep you busy for a while (coop 12) ;)

Release: Isla Duala v1.81!

July 17th, 2010 by IceBreakr


You can grab it here. See readme file for the changelog. Major changes:
  • fixed floating shrubs caused by a new version of African Foliage 1.20
  • fixed ibr_acivilians.pbo & signature file
  • fixed version name in island selector menu
  • updated LoBo/GIR's Pinzgauer (turning speed, windows, wheel damage)
  • addded Afrenian & Molatian soldier wound textures
  • added windows to AS350 chopper (tnx Maj Z. aka Mchide)
  • new desert ghillie for Molatian spotter and sniper
  • Molatia and Afrene repaved the main road from Bolabongo to Kinsella and other regional roads
  • improved East coast vegetation & new smooth layer of asphalt road in sector Ursana-Canto
  • Afrene built new buildings and new camp near the border river
  • fixed map bugs reported by Enad & Rafalsky
  • upgraded Berghoff African Foliage to latest 1.20
  • various small tweaks & fixes
  • a mutated suprise ;)
  • special thanks to BIS for mentioning Duala in their Arrowhead game!


Isla Duala v1.7

June 24th, 2010 by IceBreakr


I've released a new version of Duala with many enhancements. See readme file for the changelog.

Missions + new updates coming soon

June 11th, 2010 by IceBreakr

I've upgraded my Bachelors Party coop pack for Jade Groove and ACE2. Expect new island updates soon: Duala, Jade Groove and brand new jungle island of Lingor.

New coop mission for Jade Groove

June 5th, 2010 by IceBreakr

Released new challenging mission for island Jade Groove. Up to 20 players, respawn. ACE2 required.
Mission List Jade Groove

Jade Groove 1.0 + MFP Raiders v0.99

May 25th, 2010 by IceBreakr

Jade Groove v1.0
- various optimizations, new textures
- smoothed out roads
- new objects placed
- added mountain pass road on NE with new settlement on top
- added new sector South with settlement, compound and couple of farms
- added garbage/salvage camps
- added two "camping" places for base/camp placement

MFP Raiders v0.992
- added Freedom Fighters (Indep)
- added Kassfort Survivor civilian (Indep)
- added CSJ's gyrocopters to island units pack (along with MFP, Raiders & Plymouth Roadrunner car)!
- improved Raider Leader texture skin (leather belt)
- upgraded sounds for Roadrunner car (tnx to ANZACSAS Steve)
- included Gyrocopters (tnx to CSJ)

Download

Jade Groove 0.95 + Units v0.96

May 19th, 2010 by IceBreakr

  • updated ground/satellite textures
  • altered heights of mountains (not 100% done yet)
  • terrain improvement (more altitude variations)
  • added gas pumps, factory complex, two villages
  • added old prison
  • various bugfixes
  • new Raider car (stolen MFP car, repainted)
  • more slots for weapons/magazines/equipment
Download

Apocalypse is here - Jade Groove island!

May 14th, 2010 by IceBreakr

Once upon a time, there was a land that was having a terrible time. Raging wars tore up the planet and only few survivors now fight for the resources in order to survive. Oil reserves dried up, food was in short supply, and things were generally looking pretty grim. After uprisings due to energy shortages which destabilized the country, gangs began to terrorize the remaining survivors all over Jade Groove. Its only those mobile enough to scavenge, brutal enough to pillage that will survive. More...

Thanks for all of the donations!

May 11th, 2010 by IceBreakr

Thanks for several beer donations coming in during this week. As you know all projects listed here are freeware for players of ArmA 2. And I promise upcoming projects and updates won't suffer because of a sponsored sixpack or two ;) Kieran, Dave, Armin, Bill - thank you guys!

Yup, Jade Groove coming this week.

May 10th, 2010 by IceBreakr

I'll be releasing a beta version of the brand new island along with units and cars. Jade Groove island is a mix of Australian Outback and Arizona and a tribute to classic game Interstate '76 and Mad Max movies. You just have to wait a bit more. In the meanwhile you can try out MFP units + MFP Interceptor II car ;)

Panthera v2.61 out.

May 9th, 2010 by IceBreakr

  • fixed and now working: ladders, doors and other active stuff
  • lighting optimizations
  • clutter optimization
Download (mirrors, 147 MB)

Brand new Duala v1.6!

April 29th, 2010 by IceBreakr

I present to you a major update to Isla Duala, one of the most popular islands for simulation ArmA 2.
I would like to thank following people: Sahbazz for supplied Molatian Army and cammos, IceWindo for making & sharing new Civilians, Kju for config fixes and support, Ryogugu for T-55 model, Berghoff for model fixes of his African vegetation and SBP Team for all the testing done. And of course BIS for a great game, support and upcoming Arrowhead stand-alone addon ;)

Changelog
  • UNITS: added African Civilians (compatible with Alice module)
  • UNITS: added OPFOR armed rebels (they call themselves MOlatian Fan Organization - MOFOs)
  • UNITS: added OPFOR angry protestors armed with stones and smoke bomb
  • UNITS: in-game editor groups for rebels and civilians
  • UNITS: both armies included in the pack now (Afrenian v1.0 + new Molatian v1.2)
  • MAP: improved ground/terrain graphics and ground clutter
  • MAP: clutter fix & compatibility with Panthera 2.6 or higher
  • MAP: improved savannah vegetation
  • MAP: updated Berghoff's brg_africa.pbo with latest vegetation model fixes
  • MAP: added latest ibr_plants.pbo compatible with Panthera 2.6 (they share the same file)
  • MAP: added St. Trisha resort and a new army base
  • WEAPON: updated stones from harmless to deadly, they can kill or injure a target now
  • VEHICLE: added T-55 main battle tank for Molatian Army
  • ISSUE: if you jump out from T-55 Commander position you'll get damaged. Solution: switch to loader and then get out.
Download (mirrors, 241 MB)

Finally: Panthera v2.6!

April 8th, 2010 by IceBreakr

  • removed dependency to Isla Duala
  • added new sector: Asabana Desert (South of Fishers Corner)
  • 5 new desert towns (Zappada, Cato, Foxhill, Belley and Rockburn)
  • added road Koritnica-Fishers Corner
  • texture and clutter optimizations
  • added civilian spawn markers for Silvie/Alice modules
  • couple of new FOBs (bases)
  • smoother roads
Download (mirrors, 147 MB)

Panthera v2.5 is here!

March 25th, 2010 by IceBreakr

  • major optimizations and increased framerates (trees)
  • new improved satellite image and ground textures
  • improved ground clutter (grass, ferns, mushrooms)
  • redefined sounds and physics for all ground types
  • towns and villages feature beaten path instead of grass
  • fixed entrances of Boh. Bistrica Factory (zombie addon request)
  • upgraded ibr_plants.pbo to latest Isla Duala version, cut down RPT errors
  • upgraded Boryana Airport with new hangar, taxi path and ILS system
  • couple of minor road and height fixes
Download (mirrors, 133 MB)

Pinzgauers

March 11th, 2010 by IceBreakr

With the help of LoBo and GIR Team I've been able to give Afrenians a new vehicle for their police/army operations. I couldn't do it without great help of zGuba, Panda, NZDF Crash, wld427 & Randy. Thanks guys. I hope you will all enjoy the new vehicle released in Afrenian Army v1.0.

Progress

March 1st, 2010 by IceBreakr

Currently I'm making new version of Panthera (v2.4) with biggest update on brand new textures (satellite and ground).
Sahbazz and I are also preparing a new version for Molatian and Afrenian army so we can make a single pack with the Duala. Further plans are to include couple of vehicles, but we need to finish the talks with the addon owners first. Afrenian government is in talks to buy Pinzgauers for army and police. Their border will be probably patrolled by the Eurocopter's AS-350 Squirrel. You'll be notified when deals come through.

Added screenshots

February 11th, 2010 by IceBreakr

I've added 12 screenshots of Duala and released Afrenian Army v0.9!


Duala v1.31!

February 10th, 2010 by IceBreakr

Changelog
  • fixed: object on road @ 054/058, ID 60928
  • fixed: object on road @ 056/031, ID 186056
  • fixed: object on road @ 064/016, ID 149420
  • fixed: object on road @ 089/015, ID 230893, 230832
  • fixed: tree object on asphalt @ Kinsella crossroad at airport
  • fixed: port @ Camara: rails for the crane not alligned to ground
  • fixed: floating shacks in Kingala
  • new bump-mapping textures for savannah and desert (made by Bad Benson)
  • new water color
  • new roof texture for entrable house on Vixena
Download (mirrors, 167 MB)

Duala v1.3 is out!

February 4th, 2010 by IceBreakr

Changelog
  • finished construction of island Vixena on SW, featuring towns, fishing villages, farms, prison and a port. Since good stuff is reserved for VBS2 users I tried to get inspiration from its screenshots. Hopefully Vixena became something you will want to visit often. Just keep away from Ramon's property, Plantation on SW... even local army won't go there.
  • brand new satellite image with improved textures, improved normals for ground textures
  • added two new wall types with new textures
  • Afrene invested a lot of money into an upgrade of Tasmera Jungle airport infrastructure
  • Kinsella finally got its ferry port completed
  • fixed bug with pbo & sign file, signed dedicated servers should work now
  • other small bugfixes
Download (mirrors, 167 MB)

Duala v1.2 is out!

January 29th, 2010 by IceBreakr

Ok guys here it is, new version of Duala - v1.2, bringing many fixes and upgrades.

Situation
Since Molatia found oil on nearby island Hazene (NW), they upgraded infrastructure there and even paved most of the roads. Hazene is a vulcanic island. It features oil derricks, three towns, two army bases, heliport, a presidental palace, a mayor villa, small resort, oil depot and two ports. Radical Islamic Fighters for independent Hazene burned down both churches last week and in heavy clashes with Molatian army a large group took shelter in small village of Upeesdi, while others fleed to the jungle. Molatian army surrounded Upeesdi and burned it to the ground with only couple of rebels surviving the attack.

ISLA DUALA FOR ARMA 2
Version: v1.2

First Release: December 30th, 2009
Release Date: January 29th, 2009

Changes in v1.2:
  • added oil-rich island of Hazena and small isle of Caspal (NW sector)
  • added new house textures based on RL African infrastructure
  • added grass cutter object to in-game editor
  • added Embassy complex to Kinsella (SW part of town)
  • added MikeBart's hemp plant
  • moved posed guard towers to ibr_dtowns to ensure compatibility with Panthera 2.31
  • fixed all bridge heights
  • fixed water height
  • improved sun lightning quality
  • fixed small hut & guard hut heights on main Afrene checkpoint (by the bridge)
  • fixed config error "Ruins" that appeared in Editor
  • removed several street lamps to cut down electricity costs
  • retrieved stolen papi light from the jungle (tnx Nazul)
  • fixed tower height in Camp Noobia
  • removed 9 tents with invisible wall (BIS warfare HQ object) and bugged fuel camo-tents
  • removed pink coloured spots on ground near ruined bridge
Future plans for v1.3:
  • finish construction of island Vixena on SW (jungle, village, port, drug-factory)
  • finish retexturing of buildings based on feedback
  • add flag objects to editor of both countries
  • upgrade Aeroporto Tasmera for AI takeoff/landing
  • fix bugs that get reported
Have fun :)
Readme | Download

Novelties

January 18th, 2010 by IceBreakr

Isla Duala v1.1 is already in the works featuring all of the reported bugs removed, added new big island in Northwest of Molatia and completed other smaller ones around Duala. Island will also feature a new better satellite image and majority of houses were retextures to be more Africa-like.

I'll probably revisit Panthera and redo the satellite image to be of much higher quality. I'll also add ILS systems and upgrade the airports. And hopefully peaks will feature a bit of snow now ;)

I've also posted planning maps for Panthera and Duala for all mission makers. You can grab them under Download section of each island. Remember... have fun! :)

Isla Duala v1.0 is OUT!

January 14th, 2010 by IceBreakr

- ibr_rn.pbo is no longer required (dependency removed)
- added SBP Camp Noobia training facility with: jogging course, obstacle course, driving school, shooting range (250-400m), bomb practice area, tactics range with house (to train flanking and overbounding), guard house on top of hill with great overview of the base and ambush alley (long road with fake settlement at the end). Hopefully A2 squad C/Os will find it useful
- added houses that spawn ALICE module civilians, modules should be working like on Chernarus now
- different ground types now sound differently and bullet hits also sound diferrently
- added a dirtroad from central bridge to Djolan, for Afrenian border patrol purposes
- added new config for 12 major towns to make map compatible with Warfare and spawn modules
- got rid of the missing black.pac file error
- improved Afrene Airport with added fence, new administration building and parking lot
- added street lamps in all major towns
- removed bargates from border, mission makers can make their own now
- added a dirt road on W isle leading to ruins
- runways and roads drawn to satellite map
- added intro (tnx W0lle!) to main menu when Isla Duala is active
- added couple of town road signs at major crossroads to help players that get lost
- river crossings without bridges now have high-tide warning signs
- all four airports feature ILS and AI can use them (hopefully, 2 of them are pretty small!)
- fix: AI with C130 can now take off from Afrenian airport without crashing
- fixed bunch rpt errors in ibr_dtowns and ibr_plants (can be used for Island Panthera too!)
- added more savannah vegetation to the dull north areas, cut down couple of trees from roads
note: Molatian and Afrenian Armies are released separately.
Download

Isla Duala v1.0 coming soon

January 13th, 2010 by IceBreakr

Ok, I'm getting close to the release of Isla Duala v1.0 and I'll soon have ready a new version of Panthera, too. Whats the big news? After more than 20 hours of config tweaking: Alice (Civilians & Civilian Vehicle) modules work on my custom island by simply placing module icon to the mission and I've been able to eliminate almost all of the RPT errors!

Isla Duala: Progress Report

January 6th, 2010 by IceBreakr

Good news guys. I'm updating Duala but I won't be releasing versions until I reach v1.0. Following fixes were already done:
  • ibr_rn.pbo is no longer required (dependency removed)
  • different ground types now sound differently and bullet hits also sound diferrently
  • added a dirtroad from central bridge to Djolan, for Afrenian border patrol purposes
  • added new config for 12 major towns to make map compatible with Warfare and spawn modules
  • desert houses that spawn ALICE module civilians now
  • added street lamps to all major towns

Isla Duala: Open issues and bugreporting

January 1st, 2010 by IceBreakr

First of all my team and I wish you all a Happy New Year 2010! There's been a huge response to the beta release of Isla Duala. But it seems that most of the bugs reported are already in the supplied readme.txt. We post it again below:
Known issues in v0.99
  • missing texture file ca\misc3\wf\data\black.pac - just click OK.
  • sattelite and mask maps are not final (roads & airports not drawn on it), many places have grass where there should be none
  • some places are still missing tree/bush vegetation
  • rpt errors for bunch of objects missing config, will be fixed in next release
  • south border road still missing
  • road signs used for navigation (at crossings) are not done yet
  • SBP Training Camp Noobia is not finished yet
  • recheck config for proper ground sounds on different materials
  • Molatian soldiers will be released separately
For all other bugs you find PLEASE POST them here.

Molatian Army v1.0
Molatian Army
Sahbazz finished up his army for Duala (North). Try it out (5.8 MB)!


Isla Duala - public beta v0.99 today!

December 30th, 2009 by IceBreakr

"Stop your grinnin' and drop your linen, there's some juicy colonists' daughters we have to rescue from their virginity!" - Aliens, 1986

El Diablo, IceBreakr and Tourist board of Afrene are inviting all of you to visit a paradise on Earth - Isla Duala. Tropical forests, sandy beaches, wild savannah, clear water and... nasty neighbouring Republic of Molatia threatening to overrun friendly Republic Afrene in Southern part of Duala.
Current peace can be very decieving. Marks of previous decade-long war can be seen even today and no-man zone still divides both countries with high fence running all along the border. Only few of the natives dare to travel across. With recent diamond and oil findings in Molatia their war machine is growing, too. European and US peacekeeping forces are currently present on Afrene in small numbers, but this might change very soon. Russia and China are in close business ties with Molatia and Afrene is mainly providing services for US and European tourists. War between Molatia and Afrene might be just around the corner...

p.s. Isla Duala is a completely fictional game project and does not have any connections to real life: persons, countries, towns, Czech pornstars etc.